A multiplayer fantasy adventure in your browser

Beyond Heathmoor

Step out of the tavern and into a living world of over 1,700 rooms, shared with real players. Make friends, form a party, quest, fight and trade together in real time, all from a single browser tab.

Free to play ยท No download

The real game screen, playing a short scripted session.

1,700+rooms to explore
200+monsters
40+quests
12 ร— 7classes ร— races

Play together

Never adventure alone

Beyond Heathmoor is one shared world. The adventurer at the next table in the tavern is a real person, and by the end of the night they might be the friend who drags you out of a dungeon.

  • Make friends

    Add the people you meet to your friends list (requests reach them even when they're offline), chat with all your friends at once and see who's around with /who.

  • Talk your way

    Speak to the whole room, whisper to the person beside you, page anyone online or act it out with an emote.

  • Party up

    Form a party and travel as one. Knights hold the line, clerics heal, bards inspire, and the toughest dungeons need all of them.

  • Trade and reputation

    Swap gear and gold face to face, with both sides confirming. Thank the players who help you and rebuke the ones who don't; your name follows you.

The World

Heathmoor is only the beginning

The capital's gates open onto frozen keeps, drowned causeways, haunted barrows and deserts of glass. Every region has its own dangers, its own people and its own secrets.

HeathmoorA crowded capital of taverns, temples, guilds and a roaring arena.
Frostwatch KeepA snowbound fortress at the edge of the northern ice.
The ElderwoodAn ancient forest where the trees remember everything.
CindermawA dwarven forge-dungeon flooded with rivers of lava.
The Arcane SpireA wizard's tower that hums with half-finished experiments.
Abyssal TrenchA drowned descent where things with too many legs wait.
GlimmerfallA lantern-lit gnome city hidden behind a waterfall.
Karath Deep DesertGlass dunes, prospectors and whatever buried the old cities.

Classes

Twelve ways to make your name

Pick a class and a race, then play the hero, the healer or the knife in the dark.

KnightShield-wall and steel
BarbarianRage made flesh
PaladinHoly warrior and healer
ClericBlessings and resurrection
DruidShapeshifter of the wilds
RangerTracker with a loyal companion
MonkKi, fists and discipline
AssassinDeath from the shadows
ThiefLocks, pockets and traps
BardSongs that turn a fight
WizardFire, frost and arcane power
NecromancerMaster of the restless dead

Features

A classic MUD, rebuilt for today

A world worth mapping

Over 1,700 rooms, from city streets to lava-lit dungeons. Hidden exits, locked chests, icy floors and scorching deserts all play by their own rules.

Real-time combat

Monsters roam, hunt and fight back. Spend action points on attacks and class abilities, test yourself in the arena, and watch your back in the wilds.

Quests and characters

Over forty quests from townsfolk with their own voices: rat-catching for the barkeep, escort jobs, guild work and stranger things deeper in.

Rise through your guild

Fighters, rogues, mages and healers each have a guild hall with its own quest line. Earn their trust and climb the ranks to Guildmaster's Hand.

Build your hero

Twelve classes and seven races, each with its own strengths. Spend your points, choose a divinity, then level up to unlock new abilities.

Play anywhere

Runs in your browser with nothing to install. A dedicated phone layout means you can work through a dungeon from the sofa or the bus.

The tavern door is open

Corwin is waiting by the door to show you the ropes. Bring a friend, or make one inside.